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Kanaya model without rigging (help needed) by Pix-King Kanaya model without rigging (help needed) by Pix-King
So I created this Kanaya model from the TDA base in zbrush in the hopes that when I went to try and use the model in mmd it would already be rigged with physics and joints but when I went to reapply them I realised that bones weren't connected to the model anymore and well I'm not very familiar with weighting in pmx editor I only know how to create bones and weight them in blender but every time I try that it it comes up with an error message saying that there's a problem with more then one bone.


so if anyone knows how to rig models and would like to rig her for me, note me and I'll give you the file.
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:iconfreezychanmmd:
FreezyChanMMD Featured By Owner Feb 13, 2018  Hobbyist Digital Artist
I know an REALLY easy method to rig models without doing all that hard process of bone weightning. There’s a way to rig them automatically, Check out my journal for a tutorial.
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:iconpix-king:
Pix-King Featured By Owner Feb 13, 2018  Hobbyist Digital Artist
Thankyou so so much for this!! I'm so glad that something like this exists!!
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:iconfreezychanmmd:
FreezyChanMMD Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
Btw, the skirt is very long, It will be messed up in the rig. So I reccomend you to remove the skirt before using the autorriger, then attach it to the rigged version and use a plugin called “Skirt Plugin” wich automatically gives physics to it.
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:iconpix-king:
Pix-King Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
Ah, yes true! thanks for this! I would gotten frustrated on how it wasn't working if you hadn't said this hahaha
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:iconfreezychanmmd:
FreezyChanMMD Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
Welcome! I’m always happy to help!
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February 11
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