Hi guys! this is my tutorial about how I rig my MMD models without doing a SINGLE bone weighting. It's the easiest method I know, Also, Remember that you must remove long hairs or skirts from the model before doing that, Then attaching it again (in case of the skirt just use the skirt plugin to automatically rig it)
For that, You'll need:
PMX Editor (Or PMD editor if you want)
Meshio or MMD Tools
An Adobe ID account
Ok... Here we go!
You have an noice MMD model... But it's not rigged! And you try rigging her, But she ends ALL glitchy? Or maybe you are SICK of weightning bone by bone? Don't worry! Lemme share the easiest way to rig in MMD!
For this tutorial, I'm using Vanessa from the Bee Movie Game (MEMES)
The tool we are using to rig our model can't open MMD data. So, Let's open our model in Blender and export her as OBJ!
Now compress your .obj file and the textures into a .zip file